Schemata
Schemata
Game created for CMPM 125 - Game Technologies @ UCSC given the theme: "Blueprint of Dreams"
SCHEMA: (noun)
- (technical) a representation in the form of an outline or model
- (psychological) patterns of cognition and behavior that people use to interpret the world around them
In Schemata, step into the role of a Dream Mechanic navigating through fragmented, surrealist dreamscapes and piece together the fears and doubts hidden within. Solve abstract 3D puzzles that challenge your perspective and creativity, from realigning shattered visions to reignighting sparks of inspiration!
Controls:
- Camera : Use W/A/S/D to move the camera throughout the scene, your mouse to rotate it,[Space] to raise it, and [Left Shift] to lower it
- Objects : Click objects to select them for editing, and drag to move objects around the scene!
Credits:
- The TREAM :
- Anais Montes - Concept, Puzzle Design, Mechanics, Production
- Celeste Herrera - Programming Systems and Major Mechanics, SFX
- Christina Taylor - So much Programming, Animation, Piecing Things Together
- Tien Le - Asset Creation, Production and Video, Testing
- External assets :
- Customizable skybox - Key Mouse
- Low Poly Atmospheric Locations Pack - Palmov Island
- Sleek essential UI pack - F3jry
* Note: This is a Prototype! Currently only the light puzzle is fully winnable, but feel free to play around in either !
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